ccore/Qwen3.5-4B-3D-Coder
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Cataloged from ccore/Qwen3.5-4B-3D-Coder
All models by ccore →No official torrent yet — requesting it tells the flock what to host next. You cannot seed a catalog-only page.
Cataloged from ccore/Qwen3.5-4B-3D-Coder
All models by ccore →An experiment exploring the feasibility of small language models for general-purpose coding and high-quality 3D scene generation.
This is an early preview of a 4B model I am still training, with a particular focus on creating interactive 3D scenes with Three.js. Initial hands-on results have been promising for coding in general, and especially for generating 3D scenes, so I decided to share the progress while development continues.
This is an independent fine-tune by CCORE, based on Qwen/Qwen3.5-4B. It is not an official Qwen release.
Both Q4_K_M and Q8_0 have been updated. If you downloaded an earlier version, please download the files again to get this update.
The image below shows one example comparison from my tests.
[Image blocked: Example comparison of two voxel-style Rome scenes from testing]
Training is expected to finish on October 28, 2026, at 07:30 UTC.
On October 26 and 27, 2026, I will update the Q8_0 GGUF to the latest available training checkpoint.
After training finishes, I will publish:
Selected screenshots of rendered Three.js scenes: stylized architecture, gardens, voxel environments, furniture, workshop interiors, and mechanical objects, built through HTML and JavaScript.
Click any image to view the original screenshot at full size.
Use the following settings for both the Q4_K_M and Q8 versions:
Important: If you're running this model in LM Studio, disable multi-token prediction (MTP) for the model to work properly. LM Studio enables this option by default.
Use the system prompt above, then try one of these user prompts.
The bugs observed so far have generally involved duplicate variable names, rather than major structural problems.
Use only the Three.js core ES module fromhttps://cdnjs.cloudflare.com/ajax/libs/three.js/0.160.0/three.module.min.js.Do not import addons or legacy examples/js paths;implement any camera controls directly inside the HTML.Please create one self-contained HTML file with Three.js from cdnjs showingan elephant rehabilitation habitat.
A broad sheltered yard connects water, shade, and feeding areas throughaccessible paths. Use the elephant's scale and movement clearance to guidethe layout around the structures.
Render it as a deliberate 3D voxel model built from visible cubic blocks,with clear depth, readable silhouettes, and solid spatial relationships.Build a self-contained HTML scene with Three.js from cdnjs featuring adragonrider aerie on a sea stack, with perches, a hatchery, and a windlass.
The aerie occupies a flat-topped sea stack, reached by a rope windlass fromthe shore. Four projecting stone perches ring the central hatchery, avaulted cave with sand nests and a smoke hole. A timber landing deck holdsa hoist crane and harness racks, while switchback stairs connect theperches to a water-level boathouse.
Render it as a deliberate 3D voxel model built from visible cubic blocks,with clear depth, readable silhouettes, and solid spatial relationships.Please create one self-contained HTML file with Three.js from cdnjs showinga canal lock and weir complex with a central island.Make a standalone HTML scene with Three.js from cdnjs depicting an animatedair traffic control tower with rotating radar and light signals.
A tapered control tower rises from a rectangular base to a cantileveredglass cab with angled glazing panels and an external catwalk. A primarysurveillance radar on a roof pedestal turns continuously, and a rotatingbeacon sits above the cab.